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To make matters worse, Panam is filtered through an X-ray vision. Hands and heads fade in at random, doing something that could be sex if you use your imagination. A sequence of first-person jump cuts, here a breast flashes into the lens (in close-up with poorly textured nipples), on other occasions I am lucky to find a naked butt (with angular curves if you look too closely). If the sex was at least sexy, erotic, hot – but here the developers have failed. Even Witcher 3 was a lot better at that, where the personal relationships were continued even after the fucking. What an achievement! I thought we’d be a bit more advanced by 2020. Well, I guess I can scratch romance and sex off the checklist. When I visit her in her apartment? She stands by the window and repeats the same two or three sentences. Calling Judy? Just the same audio loops we’ve already heard ten times by now. Developing the relationship? Not a chance. No romance, no sexual tension, no second, third, fourth time. The story continues with Panam, but there is no more intimacy. The basement kid achievement, the gamer trophy, is in the bag: Yes, I slept with Judy, banged Panam, let River bone me, or crossed swords with Kerry.Īnd then? Nothing. But all romances have one thing in common: After the shagging, there’s no more sweet-talking. Up until the sex, everything is fine, and the romances sometimes even have their moments: for example, the dive with Judy or the tank theft with Panam. One of the elements that disappointed me the most about Cyberpunk 2077 are the romances. Supporter Content: 10 more annotated images Why? No idea, because V’s nudity doesn’t matter in any way. Yes, the customizable penis sizes were pure marketing clickbait.Ĭompromise: Just build a V with cock and knockers. While the female V can at least be viewed topless in photo mode, you will get to see wang and pussy only in the inventory. Oh – you can see V naked only and exclusively in the inventory. In addition, Cyberpunk 2077 has no shortage of clothes – including some sexy ones. If you forgo a few armor stats and go straight for looks, with a little effort and time you can pick up some awesome clothes that will withstand even the toughest Cyberpsycho. The same applies to the male V, who may honor Christopher Street Day with his hot pants and rocker jacket, but can barely be taken seriously in the Afterlife. The clothing options for V can cause a real headache: Either she looks like she’s robbed a cheap fashion market or like she’s on her way to a gangbang party. But what about the sex? Is Cyberpunk 2077 at least a hot game in terms of eroticism?īelow you will find 146 annotated – more or less erotic – screenshots, see the best sex ads, sexy NPCs and the best pictures from the game’s sex scenes. At the time, CD Projekt still had its stellar reputation, and I expected the self-proclaimed developer rebels to up the ante after Geralt’s sexual adventures.Ĭyberpunk 2077 is a letdown when measured against my personal expectations, which were fed by hype marketing and outrageous PR from relevant gaming magazines. Diversity was openly advertised – I just remember the “mix it up” poster from a gameplay demo, showing a woman with a clearly emerging male thong. Because sex is dangerous and turns young people into… well, what actually?Īfter the somewhat successful sex scenes in The Witcher 3, it was a nice change to see Cyberpunk 2077, another adult game that doesn’t shy away from explicit sexuality. But male genitalia? Or even explicit sexual acts? The country censors would have banned the respective work faster than you can even think about the word “enlightenment”. Sure, female breasts always work somehow, especially in movies. However, I’m surprised that sex in movies and games doesn’t undergo an equally explicit evolution. I certainly don’t have a problem with explicit depictions of violence. Here and there an author presents himself as shocked, but that only lasts for a brief moment or the violence is evaluated as authentic in the context of a great gaming experience. From Battlefield to Mortal Kombat, from The Witcher to Agony: severing limbs, spreading intestines across the floor, painting the walls with brain matter – that’s perfectly okay and accepted. Over the years, the explicit depiction of the most brutal acts of violence has been continuously refined. Apart from stupid killer game debates, violence in movies and video games has long been considered to be perfectly acceptable.